For a better experience, please enable JavaScript in your browser before proceeding. RE6 campaigns most to least favourite? Thread starter mert Start date Aug 3, How would you rank all campaigns from most to least favourite?
Last edited: Jan 11, Caffeine Addict. I never really played Ada's campaign far into it, but Leon has the best story, followeed by Chris and then Jake. But "Agent" sucks as a sidekick. When I originally played RE6 I was disappointed that they had made another full action game and only played the Leon campaign because it vaguely reminded me of the series. To my surprise this was my final verdict: 1.
Chris 2. Ada 3. Jake 4. Leon I have to say I developed a new appreciation for RE6 and thoroughly enjoyed the revisit. Last edited: Aug 7, The whole story was set up that way and it feinted because Chris Redfield, duh. This story has the worst gameplay segment in the car chase though. Sherry had regenerative powers but it's a side note. That was the most interesting thing to me. Leon's story failed to remain horror when it really should have.
It absolutely just gets worse the more you play through it culminating in some of the most ridiculous boss battles in the series. Ada was cute. It was savaged at the time, but returning to it now, fans can see some of the great ideas it has to offer, although there are still obvious points that let the whole thing down too.
The Resident Evil games have always had multiple storylines to play through, all the way back to Jill Valentine and Chris Redfield in the first game, but Resident Evil 4 and 5 removed this trend. Resident Evil 6 offers the player an amazing four completely separate campaigns, each with different characters, different locations, and only a little overlap.
Sometimes players will fight alongside the characters from another storyline from a different viewpoint, and best of all, all four campaigns are pretty sizeable in their own right, with wildly unique endings.
While the four separate campaigns of Resident Evil 6 generally do a good job of staying unique, with only a little overlap for story purposes, it's unfortunate that the one area where campaigns repeat is the boss encounters. It happens several times, including the final boss battle with the main antagonist Simmons and the fight against several giant mutants in some ruined city streets which goes on for ages.
This is particularly annoying because these boss encounters are probably the weakest part of the game. For a series that often features multiple characters or even teams exploring the same area, surprisingly few games in the Resident Evil franchise actually feature co-op.
Often the multiplayer is relegated to an "Extra" or even an entirely different game. Resident Evil 5 was the first game to feature a proper co-op function built into the main campaign, and Resident Evil 6 continues this across three of the four campaigns.
Fans used to the previous single-player-only games complained, but anyone who enjoys co-operative shooters really enjoyed it. Once the chapter ends, quit and reselect chapter Repeat as needed. Bridge card games. Which is the hardest campaign in Resident Evil 6? Which campaign is best in Resident Evil 6? Which campaign should I play first in re6? Who are the main characters in Resident Evil 6? How does the reviver work in Resident Evil 6? How to kill Leon and Helena in Resident Evil 6?
How to get more skill points in Resident Evil 6? How to play Leon and Helena Resident Evil? What happens in Chapter 4 of Leon and Helena? MmickeysS posted With AI. Just finished chapter 2 of Leons finally - starting 3 - looks like I can at least do chapter 3 of all the campaigns.
And at that point I'm mostly done anyway I subjectively believe that the game would be much more enjoyable if you played with a human, more so with a friend and maybe one of the vets here. I shied away from the "official" order twice because I felt like it would ruin the continuity of the actual story lines. But thinking about it now, I think it might have made the game even more epic since there would be plenty of variety and the story would piece together a lil smoother.
Mainly because the action would all eventually come to a climax with all the characters towards the middle and all the way till the end of the game.
What about those campaign intersections? Would you have to do them twice in a row? Sounds tedious. User Info: sbn4. Honestly, all the campaigns kind of suck and have really noticeable flaws that make them not fun to go through. Leon's looks the most promising and I thought I would love it. I'm also a fan of Helena.
But starting as early as chapter 2, I started hating it. By chapter 3, I was noticing the flaws, and chapter were just ridiculous. So many QTEs and scripted moments you lose control over. I died at a part in chapter 3 because you had a limited time to get out of the area because it was collapsing. The game showed it to me in a quick cutscene so I had no control of Helena.
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