Insomniac Games recently made a statement about multiplayer in Ratchet and Clank: Rift Apart as part of its support page for the title. Unfortunately, it seems that there won't be any multiplayer, competitive or cooperative, as Insomniac says it has no plans to have any kind of multiplayer component in the game. Although multiplayer and coop are sometimes taken to be separate things, it's probably best to assume that there won't be any form of multiplayer in Ratchet and Clank: Rift Apart.
The Ratchet and Clank franchise set the precedent for including multiplayer in its previous games, so fans can't be blamed for hoping to see it in the latest installment. Just one year later, Ratchet and Clank: Deadlocked let players go through the main story in co-op, and had its own competitive mode as well. In , Ratchet and Clank: Size Matters brought back competitive multiplayer and even introduced some co-op elements. Finally, 's Ratchet and Clank: All 4 One took things a step further with a four player cooperative campaign.
While it's certainly unfortunate that players won't be able to experience Ratchet and Clank: Rift Apart together, it hopefully means that Insomniac Games had more time to craft a thrilling singleplayer narrative instead. Only time will tell, but players don't have long to wait now before the game finally releases. Each player can set a default skin in their profile, or change the skin while in a lobby for a match.
The Dan Johnson and Dr. Nefarious skins required you to access the Insomniac Games website , where you could input your multiplayer profile's username and receive a unique cheatcode for the Dan Johnson skin tied specifically to that profile. If you subscribed to their newsletter you would receive another cheat code, but for the Dr. Nefarious skin. The codes require you to hold while on the 'Edit Profile' menu.
In the PlayStation 2 version, each player creates their own profile and name for the game's online multiplayer. This was tracked on a leaderboard, and players could add other players as "Buddies", as well as communicate through voice chat with headsets.
In the main menu, it is possible to create any number of profiles for the game, which will be saved in an Up Your Arsenal save file. The profiles contain a username, default controls and options, an optional password, and a default skin. When in a lobby for a match, the player can select any of the profiles currently in that save file though a password will be required for password-protected profiles.
The Insomniac Games website featured a ranked online leaderboard for registered community members, until the servers were shut down on June 6, The PS3 servers wereshut down on February 15, , alongside the Deadlocked multiplayer.
Multiplayer was always planned as a big part of Up Your Arsenal , and required splitting teams in two, thus dividing resources. When Insomniac Games were prototyping multiplayer, the new weapons for the single-player game had not been made yet, meaning the modes were initially developed separately and slowly brought together.
The result is that many of the weapons in Up Your Arsenal return from previous games rather than being new to the game, as these weapons were artifacts from the early development when re-used weapons were all the team had to go on.
Lower polygon models of the weapons and level geometry were used compared to single-player in order to accommodate split-screen, as the assets needed to be more efficient so that they could be rendered two-four times more than in single-player mode. One multiplayer feature that was planned was the "Mini-mech".
The concept was that it would be possible to summon a mech, similar to an AT-AT from Star Wars , that would help take over the enemy base. Rift Apart. Characters Locations Weapons Gadgets. Comics Movie. Nefarious Lawrence Talwyn Apogee. Zurkon R. Veldin Kerwan Fastoon Endako. Explore Wikis Community Central. Register Don't have an account? Up Your Arsenal multiplayer. View source. History Talk 0. Image needed. This article or its infobox is missing one or more images.
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