30 fps how many milliseconds




















I exported as uncompressed AVI. Both of which require the time in hours, minutes, seconds, and milliseconds. Easy enough at 25fps, which is what I usually work at, just multiply the frame number by four. At How do I go about this?

On average, sure. But if I want to hit a specific frame, it's surely not that simple is it? I mean, there's two different ways of displaying the timecode when using frames, for starters, which will each give different results, never mind anything else.

I use Excel for this. Put your existing chapter timecodes in a column. You didn't say what format these timecodes are in, but if they are frames, I would use the frame duration given by ProWo and multiply each "timecode" given in frames by that factor to give you seconds. I'd then convert each decimal timecode given in seconds into hours, minutes, and decimal seconds using Excel's various time functions.

Last edited by johnmeyer; 3rd Jun at Reason: typo. You can right click on the time in the status bar to choose "high precision" and time elapsed, so when you navigate to a frame it'll tell you where you are time-wise, or if you navigate to a particular time, you can open the Navigate menu again to check the number of the frame you landed on.

Or there's ffdshow's on-screen display. Some players might have something similar built-in. Potplayer maybe? What are the two different ways of displaying timecode? I don't follow that, but wouldn't it apply to any frame rate?

Attached Thumbnails Attached Images. Hello2 brings up a good point. Some programs let you change the timecode display. My NLE Vegas does this. When I am in that program, I just change the timecode to whatever I need in the program I'm exporting to, and Vegas does the conversion for me.

Perhaps there are ways to do this on other platforms? I know that enabling v-sync can cause a similar effect depending on how you set up your rendering pipeline. This site uses Akismet to reduce spam. Learn how your comment data is processed. Skip to content. Post navigation Previous Post Using Git for revision control. I think "frame" here means differently than video frame rate. Per the h:m:s:frame format given, I'm inclined to think that it's 60 frames per second.

You can easily find this out by zooming in on the time ruler of aforementioned program. In film it goes from and then roles over. In NTSC it goes to 29 and then roles over and drops frames every so often.



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